{"product_id":"motion-sdk-forceseatmi","title":"Motion Systems ForceSeatMI – Motion SDK","description":"\u003cp\u003eThe \u003cstrong\u003eMotion Systems ForceSeatMI\u003c\/strong\u003e (Motion Interface) is a software SDK that adds \u003ca href=\"https:\/\/simufy.com\/en\/collections\/motion-systems\"\u003emotion platform\u003c\/a\u003e support to virtually any application or game, compatible with C, C++, C#, Python, Unity 3D, Unreal Engine and MATLAB\/Simulink on Windows, Linux and Raspberry Pi, aimed at developers and integrators.\u003c\/p\u003e\n\u003cp\u003eForceSeatMI does not control the hardware directly: it sends telemetry or a position request to ForceSeatPM, which turns that data into the platform's actual motion. This means the developer does not depend on a specific hardware model, does not have to translate telemetry into motor positions, and error handling inside the application is simplified.\u003c\/p\u003e\n\u003ch2\u003eKey features of ForceSeatMI\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eThree operation modes: forces simulation (telemetry), fast top frame positioning and precise top frame positioning.\u003c\/li\u003e\n\u003cli\u003eInverse Kinematics in the latest version: the application sends the required top frame position and ForceSeatPM calculates the position of the arms or actuators.\u003c\/li\u003e\n\u003cli\u003eThe SDK is hardware-independent: platform-specific adjustments are made inside ForceSeatPM.\u003c\/li\u003e\n\u003cli\u003eAll diagnostic and processing features of ForceSeatPM remain available.\u003c\/li\u003e\n\u003cli\u003eOut-of-the-box integration with C, C++, C#, Python, Unity 3D, Unreal Engine, MATLAB® and Simulink®.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eTechnical specifications\u003c\/h2\u003e\n\u003ctable\u003e\n\u003cthead\u003e\u003ctr\u003e\u003cth\u003eFeature\u003c\/th\u003e\u003cth\u003eDetail\u003c\/th\u003e\u003c\/tr\u003e\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\u003ctd\u003eProduct type\u003c\/td\u003e\u003ctd\u003eSDK \/ programming interface (Motion Interface)\u003c\/td\u003e\u003c\/tr\u003e\n\u003ctr\u003e\u003ctd\u003eFunction\u003c\/td\u003e\u003ctd\u003eAdd motion platform support to applications and games\u003c\/td\u003e\u003c\/tr\u003e\n\u003ctr\u003e\u003ctd\u003eOperation modes\u003c\/td\u003e\u003ctd\u003eForces simulation (telemetry), fast and precise top frame positioning\u003c\/td\u003e\u003c\/tr\u003e\n\u003ctr\u003e\u003ctd\u003eInverse Kinematics\u003c\/td\u003e\u003ctd\u003eYes (latest version)\u003c\/td\u003e\u003c\/tr\u003e\n\u003ctr\u003e\u003ctd\u003eLanguages and frameworks\u003c\/td\u003e\u003ctd\u003eC, C++, C#, Unity 3D (C#), Unreal Engine (C++), Python, MATLAB®, Simulink®\u003c\/td\u003e\u003c\/tr\u003e\n\u003ctr\u003e\u003ctd\u003eCompatible engines\u003c\/td\u003e\u003ctd\u003eUnity 5.x or newer; Unreal Engine 4.27, 5.3, 5.4 or newer\u003c\/td\u003e\u003c\/tr\u003e\n\u003ctr\u003e\u003ctd\u003eC\/C++\/C# requirements\u003c\/td\u003e\u003ctd\u003eVisual Studio 2013 Express (Windows Desktop); .NET Framework 4.0 for C#\u003c\/td\u003e\u003c\/tr\u003e\n\u003ctr\u003e\u003ctd\u003eNative DLL\u003c\/td\u003e\u003ctd\u003eCompiled with Visual Studio 2013 (static MSVC linking)\u003c\/td\u003e\u003c\/tr\u003e\n\u003ctr\u003e\u003ctd\u003eOperating systems\u003c\/td\u003e\u003ctd\u003eWindows PC, Linux, Raspberry Pi 3 and Raspberry Pi 4\u003c\/td\u003e\u003c\/tr\u003e\n\u003ctr\u003e\u003ctd\u003eDependency\u003c\/td\u003e\u003ctd\u003eRequires ForceSeatPM (Platform Manager), free of charge\u003c\/td\u003e\u003c\/tr\u003e\n\u003ctr\u003e\u003ctd\u003eManufacturer\u003c\/td\u003e\u003ctd\u003eMotion Systems\u003c\/td\u003e\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003ch2\u003eCompatibility\u003c\/h2\u003e\n\u003cp\u003eForceSeatMI runs on Windows PC, Linux, Raspberry Pi 3 and Raspberry Pi 4. Integration is available from C, C++, C#, Python, Unity 3D, Unreal Engine (4.27, 5.3, 5.4 or newer), MATLAB® and Simulink®. It requires ForceSeatPM installed, the free application that controls Motion Systems motion platforms and turns telemetry into motion.\u003c\/p\u003e\n\u003ch2\u003eFrequently asked questions\u003c\/h2\u003e\n\u003cdetails\u003e\u003csummary\u003eWhat is the difference between ForceSeatMI and ForceSeatDI?\u003c\/summary\u003e\u003cdiv class=\"faq-a\"\u003e\u003cp\u003eForceSeatMI is a high-level interface: it sends telemetry or position requests to ForceSeatPM, which handles the hardware. ForceSeatDI is lower level and controls the hardware directly, without ForceSeatPM. ForceSeatMI is compatible with Windows PC, Linux, Raspberry Pi 3 and Raspberry Pi 4.\u003c\/p\u003e\u003c\/div\u003e\u003c\/details\u003e\n\u003cdetails\u003e\u003csummary\u003eDo I need ForceSeatPM to use ForceSeatMI?\u003c\/summary\u003e\u003cdiv class=\"faq-a\"\u003e\u003cp\u003eYes. ForceSeatMI does not control the hardware directly: it sends the data to ForceSeatPM, which turns it into the platform's actual motion. ForceSeatPM is free of charge.\u003c\/p\u003e\u003c\/div\u003e\u003c\/details\u003e\n\u003cdetails\u003e\u003csummary\u003eWhich languages and engines can I integrate it with?\u003c\/summary\u003e\u003cdiv class=\"faq-a\"\u003e\u003cp\u003eIt provides out-of-the-box support for C, C++, C#, Python, Unity 3D (C#), Unreal Engine (C++), MATLAB® and Simulink®. The Unity examples support Unity 5.x or newer and the Unreal Engine examples support versions 4.27, 5.3, 5.4 or newer.\u003c\/p\u003e\u003c\/div\u003e\u003c\/details\u003e\n\u003cdetails\u003e\u003csummary\u003eWhich operating systems does it run on?\u003c\/summary\u003e\u003cdiv class=\"faq-a\"\u003e\u003cp\u003eIt runs on Windows PC, Linux, Raspberry Pi 3 and Raspberry Pi 4.\u003c\/p\u003e\u003c\/div\u003e\u003c\/details\u003e\n\u003cdetails\u003e\u003csummary\u003eIs it only for video games or also for research and engineering?\u003c\/summary\u003e\u003cdiv class=\"faq-a\"\u003e\u003cp\u003eBeyond games and simulators, it is used in testing, research and simulation projects (for example trains or vehicles). MATLAB® and Simulink® support makes it suitable for engineering and prototyping workflows.\u003c\/p\u003e\u003c\/div\u003e\u003c\/details\u003e\n\u003cdiv class=\"sfy-trust\"\u003e\u003ch3\u003eBuying your ForceSeatMI licence from Simufy means buying with full guarantees\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eOfficial premium simulation distributor in Spain and Portugal — over 70 brands\u003c\/li\u003e\n\u003cli\u003eSpecialists in motion systems and professional simulation\u003c\/li\u003e\n\u003cli\u003eOfficial licence and manufacturer documentation\u003c\/li\u003e\n\u003cli\u003eSpecialised technical support and official manufacturer assistance\u003c\/li\u003e\n\u003cli\u003eGuidance to integrate the SDK with your motion platform\u003c\/li\u003e\n\u003cli\u003ePersonalised attention and invoicing for companies and B2B projects\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/div\u003e","brand":"Qubic System","offers":[{"title":"Default Title","offer_id":54261077311821,"sku":"QS-SDK-FSMI","price":1049.99,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0635\/7709\/6450\/files\/FSMI.png?v=1783610766","url":"https:\/\/simufy.com\/en\/products\/motion-sdk-forceseatmi","provider":"Simufy","version":"1.0","type":"link"}